Caustic Graphics

Build your renderer around OpenRL and/or Brazil for Developers

REAL real-time, interactive ray tracing

By making OpenRL and/or Brazil for Developers part of your rendering solution, you can deliver what many have been clamoring for: state-of-the-art real-time, interactive ray tracing.

Working with OpenRL

Built on the OpenGL and OpenGLSL APIs, OpenRL is an industry-standard programming API with unique raytracing extensions. Its runtime compiler gives both artists and programmers greater flexibility and visual feedback when creating shaders.

Some of the advantages to developing with OpenRL include:
  • Places no restriction on the renderer built on top of it (e.g. not constrained to any particular lighting model).
  • No pre-computed lighting caches (no limits on scene changes)
  • Deep per pixel ray trees with highly non-uniform tree depth

Begin evaluating OpenRL SDK



Working with Brazil for Developers

Built on OpenRL, Brazil for Developers enables the developer to incorporate the look and photorealism of Brazil, the award winning renderer from SplutterFish, directly into their 3D Graphics applications.

Some of the advantages to developing with Brazil for Developers include:
  • Places no restriction on the renderer built on top of it (e.g. not constrained to any particular lighting model).
  • No pre-computed lighting caches (no limits on scene changes)
  • Deep per pixel ray trees with highly non-uniform tree depth

Pre-register for Brazil for Developers

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